Banjo tooie game guide pdf




















Anyway, after having a nice long break, I'm back for the first update in ! Terrydactyland is complete. Sorry for taking almost a week for this update, but there was another FAQ that I wanted to update still haven't, but getting closer to updating it.

But I bet you don't care about that other FAQ, just this one. So what's new? I still haven't gotten around to getting some of the Tower of Tragedy Questions here, but I hope to within the next couple updates.

Wow, I'd better get some of my shopping done. Stupid greedy pigs! Nonetheless, I've managed to come out with another update, which seems to be beginning a trend of an extra day added on between updates.

My first update was three days after the first version, this one is four days after Version 1. Woe is you, being forced to wait longer and longer for more of my magnificent work ahem, of course it is.

Take a look at the new WitchyWorld guide, as that's pretty much all I've added this time around. Why not celebrate with another update? I know, incredible, aren't I, getting by my severe laziness and having an update in three days? So, wondering what's new? How nice, I got this one out earlier than I expected. I was planning at first for this to come out on the fifth, but then decided the tenth would be more realistic. Strangely, progress was faster, so I got it out by the original date of the fifth.

Anyway, since I did get this out sooner, it's less than complete. Updates are sure to follow shortly, so stay tuned. Also included are a few samples of the Tower of Tradgedy Quiz Questions.

This isn't an official update, but there's a lot of new things put in here. What a job it was for him to not only do it, but for me to make the corrections! Of most importance is a new section devoted entirely to answering how you can beat that dastardly Canary Mary in Cloud Cuckooland.

Also included are a few new FAQs to satiate your question needs. Part 1- Introduction 1. Introduction 2. Game Story II. Part 2- Basics and Guides 1. Characters 3. Special Objects 5. Basic Moves 6. Advanced Moves 7. Enemy Guide 8. Transformations III. Part 3- Level Walkthroughs 1. Training Area: Spiral Mountain 2. Overworld: Isle O' Hags 3. Level 1: Mayahem Temple 4. Level 2: Glitter Gulch Mine 5.

Level 3: WitchyWorld 6. Level 4: Jolly Roger's Lagoon 7. Level 5: Terrydactyland 8. Level 6: Grunty Industries 9. Level 7: Hailfire Peaks Level 8: Cloud Cuckooland Level 9: Cauldron Keep IV. Part 4- Multiplayer, Secrets, and More 1. Multiplayer a. Games 2. Secrets a. Secret Items b. Cheato's Cheats c. Code Guide d. Banjo-Kazooie Codes 3. Tower of Tragedy Questions V. Part 5- Miscellaneous 1. Additional Tips 2.

Rare Connections 3. Frequently Asked Questions 4. How to Beat Canary Mary 5. Contact Info 6. Expect more in future updates. When it will be started on is usually based on the order it is on the list. Where Should You Go? Part 1- Generally just an Introduction and not much information that will help you beat Banjo-Tooie or collect items.

Look here for fun, not for info. Part 2- This describes the basics, but also has some guides to other things such as transformations, enemies, and characters, which could be helpful, and at the very least interesting to read. Part 3- If you're stuck finding something on one of the Levels, look here. Part 4- This section not only covers the Multiplayer Mode, but also secrets found in the game.

You can also find a guide to how many Jinjos you need to complete the families and how many Honeycomb Pieces are needed for a new energy piece. The last section goes over some of the questions on Grunty's Tower of Tragedy Quiz. Part 5- If you've looked in the other sections and haven't found anything, this is where some additional tips are located. If they don't help you, feel free to send in an e-mail, but first check this part for details on how to do so.

Also, there's a section on connections between Banjo-Tooie and other Rare games, which is very interesting. Finally, I wrap up the FAQ here.

Rare's Mario, released over two years ago in the summer of For those of us that played it for hours and collected all the Jiggies, a special ending was shown. That crazy shaman Mumbo Jumbo fell down from the coconut tree with pictures While it took a lot of us a while to get it through our heads that this "Banjo-Tooie" Mumbo talked about was a sequel, when we did discover the meaning of these things we were overjoyed.

We would get to play another Banjo, a sequel. This sequel to the first game was announced already, and was something to look forward to.

And those pictures that Mumbo showed of the places that were impossible to reach, we would finally be able to get the items shown when the new game would come.

Well, finally we'll get a chance to go back and do those things. Or can we? It seems that the gaming community is having a hard time deciding whether or not you can either go back or at least access new areas in Banjo-Kazooie with information gained in Banjo-Tooie. As great as it would be to do this and after disappointedly getting the Ice Key and Mystery Eggs , it's much more exciting to have this great new game to play.

Is it as good as Kazooie? That's up for you to decide. I can tell you, though: it's an excellent game. Banjo-Tooie is a game filled with wonders, wonders that all should experience. That's not an easy task for someone as incredibly talented as me of course I am, you know it , but I like a challenge. In all seriousness, though, it's going to take a bit of work to make this FAQ great. So, I've decided to do things a little differently.

In all of my previous FAQs, there are four main parts, each relatively the same. In this FAQ, there are five. I felt another part as needed, because some things just didn't go in the others. Not only does this organize things better, it allows me to go into things that I probably wouldn't have incorporated elsewhere in more detail.

I'm not sure myself, but I can tell you one thing: it's gonna help make this FAQ one of my best yet! For those that are lazy, I sum it up at the end. His breegull partner, Kazooie, was losing badly, and Bottles the mole was about even. It had been a good night, however, for Mumbo Jumbo, the shaman who was shaking excitedly as he dealt the next hand. W-Whole h-house s-shaking," Mumbo replied unsteadily. He was right, Banjo's house was shaking, but it suddenly ended just as abruptly as it had begun.

Perhaps someone should go and take a look," Bottles blinked nervously. Me go outside," declared the shaman confidently, striding toward the door and out into the howling storm.

As rain pattered down on his bony head, Mumbo noticed two witches hurrying toward where Banjo's arch enemy, Gruntilda the witch, had been buried two years before. By the time he found a suitable hiding spot close to the action, the two witches were standing in front of the boulder that covered Grunty's grave, mumbling in a strange language. Suddenly the large boulder rose into the air and vanished!

As the smoke cleared, a figure slowly emerged from the freshly-opened grave-it was Gruntilda! But it wasn't the Grunty they all remembered. The two years she had spent underground had taken their toll on her warty body, reducing her to a mere skeleton! Grunty looked down at her bony body in disgust. Lost weight you have," the thin witch grinned.

Grunty glared at her sisters. Can you help me with this little deed? Seen us, bony man has! I'll kick butt, then off to the castle! Mumbo fled frantically from his hiding place and crashed through the front door of Banjo's house. Quick, must all run! Cackling maniacally, she hurried across to where her sisters were waiting.

The three of them climbed into the giant digging machine Mingella and Blobbelda had used to tunnel their way to Spiral Mountain.

As they headed back to their castle, the two fleshy sisters described a machine they had created. They explained to the skeletal Gruntilda that it could suck the life force from the ground itself and from any creatures standing on it. Once enough of that life force had been collected, they could use it to restore her former bloated body. Grunty couldn't wait to give it a try!

Some time later, a very groggy Banjo sat up on the grass where he'd been thrown when the spell struck. Kazooie emerged from the safety of his backpack and watched in amusement as Mumbo rubbed his bruised skull gingerly.

Banjo surveyed the smoldering wreckage of what used to be his house. Where's Goggle Boy? Everyone turned to look as a blackened shape stumbled out of what was left of the house. Bottles wobbled and staggered toward his friends, then collapsed to the ground and lay there motionless. Banjo and Mumbo rushed to help the stricken mole.

Kazooie screeched excitedly. It seemed like such a long time since their last adventure. C'mon, Banjo, let's go! As you can imagine, Banjo might not be too happy. But there's more trouble to come After that, I'll explain the game basics, such as how to open levels and what Jinjos are for. This is helpful for sneaking up on sleeping characters. This is good for places where you need to move carefully, such as when you are high in the air on a rope. This is the best way to get around.

In any other location, Kazooie will attack when standing still and Banjo will roll while running. There are three camera distances. Hold it to continue camera movement. Hold it to continue movement. Press R again to select a different egg type. This gives you more control of Banjo's movements, but is very slow. This gives you good speed, but is harder to control. The most prized item is the Jiggy, which will allow you to progress further into the game. Notes are another important item, as they allow you to learn new moves.

The other items, however, pretty much simply help you in your quest. For example, collecting Empty Honeycomb pieces will raise your energy level. While helpful, it is not necessary. To do so, you must complete one of Jiggywiggy's Challenges. However, Jiggywiggy will only allow you to attempt these challenges once you have enough puzzle pieces. If you do, you can either walk into his temple or transport there from the yellow Jiggy statue outside the level's entrance.

In the Jinjo Village, there are nine houses. Each contains a specific colored Jinjo family, with a specific number of members. When all are reunited, they will show their thanks with a Jiggy. Role: Main character along with Kazooie , i.

Unfortunately for him, Gruntilda's up to her old tricks, so he won't get to relax anytime soon. And this time around, Banjo will have to learn some new tricks, since his partner plans to ditch the backpack and head out alone She's the attacking force behind the formidable bear-and-bird partnership, but Banjo's steady head makes too many sensible decisions for her liking.

Kazooie can't wait to see what kind of trouble she can get herself into once she's free from his backpack! But he chose the wrong night to visit his old friends as the recently-exhumed witch blasted him with her fatal spell.

Will Bottles ever see his family again? The bear and bird are his only hope Those years of rigid rodent discipline may explain his lack of manners and nonexistent sense of humor, but his advanced ability training will be essential if Banjo and Kazooie are to stand any chance of defeating the evil coven.

Mumbo hopes that this time he'll get a chance to leave the safety of his skull hut to show Banjo and Kazooie what he can really do with his newfound skills. She, too, has the ability to transform subjects into other forms and is determined to expose the shaman as the amateur that he is.

At least he was before Grunty and her sisters plowed through the peaceful kingdom with their digging machine, scattering his subjects to the far corners of the island. Legend has it that Master Jiggywiggy controls the all-powerful Crystal Jiggy and that those seeking help must first prove their worth In exchange for the tasty empty honeycombs she craves, Honey B will provide passing travelers with much-needed extra energy.

Be on the lookout for her distinctive home-a gigantic beehive, naturally. Not since childhood have these two been united with their sister Gruntilda, but now the odds have suddenly swung back to three against two in their favor. And now, thanks to her grave-robbing sisters, Grunty is back and almost as good as before.

Her subterranean stay may have reduced her to a mere skeleton, but she's wasted no time in blasting poor Bottles into oblivion and devising an evil plan to restore her carcass back to its former bloated glory. Also here are items, such as feathers and eggs that appear throughout your quest. They allow you to progress through the game and unlock new levels.

They are the reward for most tasks you must perform in levels, and ten can be found in each level you visit. Each Note Nest contains five notes, so now you'll always have a nice round number of notes. These are usually fairly easy to find, as they aren't hidden away, and two or more nests usually appear together.

There are a total of sixteen Note Nests in each level. There is only one of these in each world, and it's hidden a little better than the normal Note Nests. Anyway, these guys are waiting for someone to find them so they can go back to their homes and families in Jinjo Village. Once all family members for a certain color has returned, they'll give you a Jiggy as thanks.

These guys pack more of a wallop than the Mumbo Tokens, and only one is needed for magic. They are always found near the homes of Mumbo or Wumba, and thus are fairly easy to find. However, I must note how these poor creatures are treated. They're just captured and thrown around, their powers sucked out so you can get a few Jiggies.

How cruel. Because of this, Cheato can't help Banjo and Kazooie with the spells as they are on the pages or maybe he's just greedy and wants you to do tons of work when you don't have to. Anyway, he wants you to collect five of his lost pages for each new cheat he gives you. There are three of these in each level. When you give an ever-increasing amount of these to Honey B, she'll increase your energy meter with more Honeycombs.

Needless to say, these are quite helpful. Once more than the standard Blue Eggs become available, these nests will cycle through each of the types so you can stock up on whichever kind you're low on. These are very common and are found in abundance in each level.

The number of eggs for each type is listed below. They will usually cycle between Red and Gold Feathers, allowing you to stock up on whichever is low. Like Egg Nests, these are quite abundant. The number of feathers for each type is listed below. These tasty little hexagons will refill one Honeycomb on the energy meter. They will stick around he he after they first appear, but sometimes will disappear if you take your eyes off them.

When collected, the Honeycomb segments on your energy meter will flash in order. When it gets to the top, tap B and you'll have full energy.

If you tap it anywhere else, that's what you get. While incredibly easy to get at the beginning of the game, stopping it at the top gets harder as the game progresses. Avoid these if you have full energy, because there's nothing you can gain from it. This makes things a little trickier, but it still shouldn't be hard to get the full energy you need. She's so fast with these on, in fact, that she can even run across water don't slow down though, or you'll fall in.

Instead, their super-springiness can only be used once, but the height from the leap is humongous. These allow you to climb up the steepest of walls, providing that there are footprints going up there. These aren't items or collectibles, but rather things like switches and special pads. Read on to find out more. Crazy, huh? Press A while on one and you'll take to the skies.

Once you walk onto a Warp Pad for the first time, it'll activate and you can warp to others. Simply stand still on one and Press B, then choose the one you want to go to and you're off. One of the main and usually only things he's useful for is to provide his magic at the point indicated by a Mumbo Pad. Stand on one and press B, and Mumbo will perform his magic.

Just stand on one of the pads and Press A. To change characters, press A while on the Split-Up pad or a special swap point they aren't specified, but it may be apparent when you need to do swaps.

Sometimes both Banjo and Kazooie must stand on separate switches, causing you to find a Split-Up Pad first. Bottles will help you re-learn some of the old moves from the last game when you stand on these and press B. Stand by them and press B to have the rhyming Jamjars teach you what you want to know. These are the same as Warp Pads, but allow you to warp around the Isle instead.

Inside are three Honeycombs. Handy indeed, and there are usually a few in each level. They can be on a wide variety of subjects, and will usually help you complete some nearby task. They will tell you how many Jiggies are required to enter, and if you have enough, will warp you to Jiggywiggy's Temple to open the level.

To review, I've placed them in this section. They're oldies, but are still used frequently. You'll start out being able to perform all of these moves. When A then B are pressed, Kazooie will perform three short pecks.

While this move is intended for enemies in the air as you jump first , you can also hit most enemies on the ground by jump tapping A for a small hop. After leaping into the air, Pressing Z will cause Kazooie to smash into the ground beak-first, destroying anything there and also sometimes activating stuck switches. This isn't very useful for enemies, because it takes longer to perform than most attacks and the enemy must be directly under you.

She comes out of the background and carries Banjo until you let go of Z. Kazooie can go up steeper slopes than Banjo, and also moves faster though more recklessly. While this is good for shooting things with eggs, it is rather weak and won't hurt enemies much. However, you can fire from a distance, so it may be worth it.

It's not very useful unless you have no time to react. Even then, it takes longer than turning around and attacking. It's not much use unless there's something on the floor you need to hit. Flying is a quick and easy way to get around the world.

It also is a good way to get around quicker while flying. Also listed here is where they are found, which character s learns it, and how many notes you need to learn them. Whenever you switch to the first-person view, crosshairs will appear. Target what you want to shoot with an egg, then fire. After you learn this move, you'll never go back to using eggs any other way. You won't be able to do this whenever you want, but when you enter certain areas, you'll automatically switch.

Simply jump to a ledge and you'll grab on to it. While on ledges, you can attack to the left or right by moving the control stick in the desired direction then pressing B. Fire eggs can be used for a variety of purposes, including lighting fires, warming someone up, or just in attacking an enemy. You can access the Egg Menu by tapping R, then switch by pressing it again. Large rocks, special patches of ground, ice, and more can be broken with the Bill Drill.

The Bill Drill is much like the Beak Buster, but drills into the object, causing it to shatter if it's the right kind. By simply pressing B, Kazooie will smash enemies with her beak.

While it doesn't have the range of eggs and takes a second to pull her back, it is useful. This is a very commonly used egg, not only for destroying things with cracks in them but also for damaging enemies severely.

Jamjars' Hatch is located just under the ride where the log cars are falling out, right on the beach. Tap R to bring up the Egg Menu, and select this egg by tapping R again and again until you reach it.

When performed, Banjo takes off his backpack and swings it around twice, whacking any enemies that get in the way. It's quite slow to start and ends sooner than you'd think, so you must time it just right if you want to do any damage. It can also be used for getting across larger pits, as Banjo floats while doing this. You'll now only control one character. The characters can perform attacks they could normally; for example Kazooie can still shoot eggs.

However, moves requiring both members of the team which is most of them can't be performed. New, single-character moves can be learned, however, and is one of the main reasons for Splitting Up. It's handy to be able to hurt enemies while flying around, but you won't use it all that much. Ice Eggs, like Fire Eggs, aren't used all that much. However, they are useful for putting out fires and freezing things.

When shot at an enemy, they will not harm them. Instead, they freeze them in their tracks. This makes it a rather worthless attacking egg. Tap R to bring up the Egg Menu, and select it by tapping R until you reach it. While standing still, Kazooie will slice the air or an enemy with three chops, and while running, she'll spin around. A good attack, and helpful for dispatching baddies when away from the backpack.

Just press B. This is an incredibly useful move to know, especially in Jolly Roger's Lagoon, a level that's almost entirely underwater. You'll fire eggs like you normally do; just press Top C. When Z is pressed underwater, Kazooie will shoot out from the backpack and swim around at high speeds.

This is most useful for destroying things with her picture on it, but it can also be used to hurt enemies or steal items from the Seemee transparent fish in Jolly Roger's Lagoon. There's a time limit and also a cost of five Red Feathers each time you use it.

While its explosion is identical to that of the Grenade egg, Clockwork Kazooie eggs have a special feature. When they hit the ground, they will break open and a controllable bird will come out. While it can only run and perform small jumps, you can take it anywhere you want, including small openings. After you take the bird to where you want it to go, press B to detonate it.

It can also collect items. Shoes Jumping on the Shock Spring Pads allows for increased jumping height, and jumping on them with only Kazooie allows for even more. But a jump while wearing the Springy Step Shoes surpasses both. These shoes are found just like Running Shoes or Wading Boots are, but instead of gaining speed or swamp-treading powers, the Springy Step Shoes gives Banjo a huge jump. The best part is that you can use them wherever you want, so long as you can reach the location before time runs out.

For the highest jump in the game, wear the shoes while only Kazooie, and you'll rocket incredibly high into the air. When Kazooie is gone, Banjo can use his backpack to hold other characters and transport them places.

When you hold Z and press Left C, Banjo takes off his backpack. He can then grab certain characters and put them in his backpack, then drop them off at a certain location. This move is learned by Kazooie and is used to hatch eggs. By holding Z and then pressing Left C, Kazooie will sit down on any kind of egg and will use her bird instincts to hatch it open. There are many different kinds of eggs found throughout your quest, so this move will be used often.

With these you can run up walls. Sounds pretty sweet, doesn't it? Well, you can't run up any wall, just areas with footprints going up. Still, there are quite a few of these places in the game. A basic name for these is the "suction cup shoes". When Kazooie's away, Banjo can hop inside his backpack and take a quick nap.

This nap refills his energy. Yup, it really does. This makes being careless with Banjo a whole lot easier. Still, having a great jump at your disposal to use anywhere is very handy.

Banjo throws the backpack over his head, squeezing himself into the tight space. This not only protects him from hot and toxic liquids, but it also makes him smaller and allows him to enter small holes.

You cannot fly higher than your starting position, and you will gradually lose height. You will also not be able to perform the Beak Bomb attack. However, being able to fly anywhere is very handy. Simply press Z while at the top of a jump, during a drop, or any other time you're in the air. Gliding does offer more precise maneuverability than flying, though it is slower. This move is very useful because performing a Leg Spring to gain height then gliding at any spot is quite handy.

When alone as Banjo, hold the Z button and press Top C. Banjo will get inside his backpack from the top, as if it were a sack. He can then hop around without getting injured by thorns, toxic water, or anything else beneath his feet.

Name: What I refer to the creature as. In most cases, this is the official name Rare gave these characters, though some of them are names I've made up myself. Level: This is where the enemy can be found. Attack: This is how the enemy attacks, how it hurts you. Defeat: This is how you can defeat the enemy. Croco's Name: In the cases where an enemy has a known official name, I've also included my name for it.

Gruntlings are the common ground troops of Grunty's army, and patrol the Isle O' Hags and have recently invaded Spiral Mountain.

They're quite easy and they must be right next to you before they attack, so defeating them shouldn't be a problem. Most of the time they hang around near the ground and dive down to attack, but there are instances where they fly high above the ground in the clouds.

The Rat-a-tat Rap is the easiest way to defeat them. When Gruntilda crawls out of her part-time grave, she is but a mere collection of bones. Her first objective now? To find a brand new body. The following morning, Banjo and Kazooie realise that the witches have wrecked not only Spiral Mountain, but have killed their friend Bottles, too. Klungo will notice you, then scurry inside the tunnel. Your first task in the game is to run around the right-hand side of the mountain until you find a large pile of rocks.

One of them will have a green, shock-spring pad on it. Otherwise, head up to the digger tunnel and head inside. Follow the digger tracks down until you meet up with Klungo at the bottom. Last Edited: 14 Oct pm. Page Tools Page is locked. Was this guide helpful? YES NO. In This Wiki Guide. Explore eight giant worlds, solve puzzles and help game characters to unearth jiggys, and learn more than 40 new moves on the way. Release Date.



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