Download cpl mouse fix windows 7




















Reboot or Log off to apply the fix you have to reboot or Log off. Enjoy exactly 1-to-1 mouse to pointer response! Why do you need the fix? If you don't know you need it, then you don't need it!

Some older games, such as Half-Life 1, Counter-Strike 1. On Windows and earlier, that removed all variable acceleration. Pointing and aiming in those games was OK, because the mouse response was then linear all movement was accelerated by the same amount; it was doubled.

In XP, and later Windows versions, Microsoft changed how mouse pointer acceleration worked. Now when those games call the function asking that all movement be accelerated , Windows enables the mouse 'Enhance pointer precision' feature, which adds mouse acceleration using a varying curve to control the mouse response. I've tried myself, but don't know how to post an inline image. It's difficult to explain, but even before i dowloaded the fix it doesnt happen every time i play, when making a mouse movement, the view changes to a greater degree than that of the mouse movement, so lets say the ingame character is looking left, fps game half life, left 4 dead etc if i move the mouse to get a straight ahead view, the viewing angle shoots across the screen, then when i try to regain the orignal position, well lets just say that's a game in itself : But as i say, Valve know about this, Steam also are aware, i belive Steam made a source update to relieve this problem Nov , it hasn't!

As to the mouse test, i would need to run the test during game play, dont know if that's possible without steam crashing, it would surely give some crazy readings.

If I'm in-game, no matter what game but atm cod bo and I'm moving my mouse slow or mid speed everything works fine. I hope you know what i mean. Would really appreciate every help i can get!

That's classic "negative acceleration". Here is a post on how to diagnose negative accel caused by a game using an older mouse input method, try this.

How to test for Negative acceleration because this is not directly related to my mouse fix, please discuss negative accel on the thread at: ESReality MarkC Windows 7 Mouse Acceleration Fix page. If it is erratic, I would suspect sensor tracking and try cleaning the sensor window gently or a different mouse pad. Hey man it's all great work but when i didn't install the fix, and tested if i need it, it showed me very few RED colors in tester, but now when i installed it and tested its one GREEN, one RED line in tester.

I tested it in cs. It's nothing to do with hardware. Don't know if you've read this, link below but this is the way to fix it, way too much farting about for me xD. Well Saitek made a few more bucks, so i guess they win, i smell a conspiracy xD. If the column footer text 'EnPtPr' has a red background, then you need a fix.

You may also get red or green in the Mouse Movement and Pointer Movement columns, but that is not part of the test; red and green there show something else. If you turn EPP on, and see see no red and no green in the Mouse Movement and Pointer Movement columns, and red in the EnPtPr column on the desktop not while a game is running , then the fix is working. The Mouse Movement and Pointer Movement columns will show red and green while a game is running. The fix is still working, but the game is confusing MouseMovementRecorder.

This fix works: it removes the Control Panel acceleration. Steam games must have a separate problem. This fix only removes control panel acceleration, and if there are problems with mouse drivers before the control panel handling Logitech etc. Yesterday i installed this fix Well its not working at all with win7 64bit. What im suppose to see when I check mouse pointer to ON, it response exactly same for me.

And when I see use the mouse recorder I still see tons off mouseacceleration. What is this causing, I followed every step correctly so no problem there, really need help. It should no green, no red. If you see anything else, please respond back. Hi Mark, got a handfull of questions here. Does your windowsdefault. I've gone into the only game i play quakelive and tried the "put ur hand next to ur mouse" and aim at something in game, and go to the right fast and back left slow..

So, should i click windowsdefault. My reg fix files set the curve to straight line and also set the pointer speed. It is safe to install them in any order, any number of times, but only the last one you installed has any effect on the curve. So no, you don't have to click WindowsDefault. You must reboot or logout each time you install one of the reg files. Can you upload screen dumps of MMR somewhere? What happened when you clicked EPP on? Hey, First of all thanks for putting in the effort for such a great fix.

Now to my Problem I used the Mouse Recorder that came with your fix and it seems that my mouse does faulty moves when there is activity on the system Does Anyboy know about this Problem???

For Example if i use the mouserecorder and there is still a window open and i do circles with my mouse i got a few error movements When i close all windows there errors are very rare But when i use mumble and move the mouse in circles i got almost only errormovements I have no idea how to fix that I am running win 7 ultimate x64 on a rampage III extreme intel extreme could it be a hardware thingy?

In games like Team Fortress 2. Do i have to put these commands on the "set launch options"? Btw, sorry about my english. Frank said If you get with the system idle, then you are always getting When the system is busy, MouseMovementRecorder MMR can show some green or red, simply because it is too slow to keep up with the Windows pointer updates, OR more often that it is too fast and Windows is too slow updating the pointer.

The key problem is that Windows doesn't immediately move the pointer when the mouse moves. Sometimes there is a delay between the mouse movement and Windows updating the pointer position, especially when the system is busy.

If the delay is too long, MMR will see the mouse movement, but won't see the pointer movement and will show green. THEN Windows does update the pointer. Then another mouse movement arrives and MMR sees double pointer movement the current one and also the delayed one from last time and shows red. That Windows has a delay before updating the pointer position is just how it is I think. Proper games that use Raw Input or Direct Input to read the mouse won't be affected by the delay.

The delay IS very small, so perhaps nothing to worry about William said My fix will work without those commands. But, in Valve games if you use -noforcemspd and set 'Enhance pointer precision' OFF, you don't need my fix.

Either fix my fix or the -noforcemspd fix works, you can use either, or both, it is your choice! There is no point to the other launch options. Much of what you read about the launch options on the internet is wrong. If you use this, there is no point in using the option above: -noforcemparms always overrides -useforcedmparms. What about the random "mouseaccel" so many have now? Even with the fix the mouse can behave very different, even in a fluid motion you can go from slow movement to extremely fast and down to really slow again My view in-game is not the same as when i started.

But lately it can be anything from 45 degrees to Seems like it usually happens when doing small movements, it can do a turn when just moving the mouse an inch or two. I have tried this with about 5 different mice and pads and its all the same. Many friends have the same problem. For some reason it seems like the fix gets overridden and if you apply it again it can fix it, temporarily Doing small circles in game is a really easy way to catch the erratic behavior.

All of us with the problem is running Windows 7 bit. Might have to go back to xp with a VR maschine for win 7 if I can't find a solution.. Hi pjk, Has cs 1. I know CS:Source has changed to allow "Raw Input", or is about to change - the latest beta versions have changed.

If you see undershoot, then see this post on how to diagnose negative accel caused by a game using an older mouse input method: How to test for Negative acceleration.

Hey Mark, so is the fix builder only for older games? Don't panic! Hey Mark, yeah, im not playing with the administrator, but i didnt get this message : "Cannot import filename. CMD , but only this one ; Should I also test the other ones? It is an MMR problem, not a system problem. Try re-applying my fix reg file and see if it changes. Hi Mark, I've been reading about your fix for Win7 in several forums, and I don't seem to find any comments regarding the fix being overriden in newer games like Dead Space 2, and Crysis 2.

COD Black Ops is fine. If games have it designed that way, the fix cannot override it? Thanks for your fix and guide. A lot of people appreciate the help. Hey Mark, me again! Does this fix work for counter-strike 1. I mean I tried this fix correctly set, and in cs I still had plenty of mouseacceleration. Then I tried cpl mousefix and it could feel the difference, no acceleration.

Reason why I ask is because some said it worked for them and it's not for me, so any help would be good.

So I ran the mousefix builder to my settings I used. Pointer is off ofc ingame. Then I run the mousemovement recorder, and I saw that mouse movement and pointer movement did not match. Well anyway I want this work for my games in steam aswell. Thx, Carl. This fix works for CS 1. When using MarkC the overall speed of the mouse will be higher, but that is NOT accel, it's just a higher sensitivity. Since you could feel a difference, I'll assume you are NOT using the -noforcemspd or -noforcemparms launch options in CS 1.

With neither of those set, CS 1. I am using mouse movement recorder and i sometimes get red and green lines. Its not all the time, just sometimes. They are caused because there is a timing difference between when Windows reads mouse input and when Windows updates the pointer position. Usually the pointer position is updated very close to the mouse input arriving, but sometimes there is a delay between the two. When that delay is more than 0. Hello Mark! First of all..

In my quest to get my sensitivity feeling right for CS 1. I was wondering: how does the option "Disable display scaling on high DPI settings" affect users playing at x with your mousefix? Thank you sir. It will more often be black. It may still sometimes show green and red, but less often than at Hz I think.

For Bad Company 2, I don't know if there are in-game options that might reduce negative accel. Perhaps try RInput and see if that works with BC2. Marck i have a problem in windows 7 ultimate. I applied the fix, reboot the first time and then I have 1 to 1. But the second reboot the effect 1 to 1 disappears. I try times and i dont have 1 to 1 for ever. Help me. Run MouseMovementRecorded. If you see anything else, please upload a screen-dump image to imgur or somewhere and post a link, thanks.

Would negavtive accel cause mousemovementrecorder to show green lines? Having trouble telling if mousemovementrecorder can even detect mouse acceleration from bc2 because I even checked it in-game but it shows it as never being turned on or running in the recorder.

If I select it in control panel mouse settings it shows it being turned on. Mark, I really need this software to do a negative curve for me to counter an over sensitive joystick caused by a games increased update rate. I looked at the script but I'm not able to tweak it to deliberately create a negative curve.

Could you create a unique program to do this or show me where in the vbs script I can do it. Thanks Wasp. Update: Mark, Could you possibly make a "Flat Line". I think that speed matches the in game speed and I'm hoping it can negate any acceleration. Re: negative curve or "flat line" curve hoppan has a post that describes how to make a custom mouse accel curve: Tutorial: how to customize Windows accel.

See here for how to check for negative acceleration: How to test for Negative acceleration. I used to program to make a registry file. I wanted it to have a pointer scale at 0,1x. How do I apply extreme mouse acceleration to this registry file? Sorry, my VBS file only creates accel curves that have no accel at all. You could try this: hoppan has a post that describes how to make a custom mouse accel curve: Tutorial: how to customize Windows accel.

There is a collection of different curves here: How to adjust the mouse acceleration in Windows XP applies to Vista an 7 also , you might try experimenting with some of those. The curve has 4 segments, each segment has a mouse-speed where it starts to apply, and corresponding scaling multiplier.

Between the start of a segment and the start of the next segment, the multiplier is interpolated. Check out hoppan's link my post above , for some info on how the curves are built. I don't have too much more time at the moment to explain in more detail, sorry. I actually asked the last 2 questions of this blog. Thanks for your answers, and I think I am able to "code" my own registry now.

I do have 1 more simple question. What I want to do, for my game, is to play with 3 sensitivities: 1 slow, but very aimful sensitivty, which is able to perform precision down to 1-pixel-aming.

Supposively my sensitivity used most and also used to "Bunny jump" in certain games. Is this possible? Mark, Thanks for the link to Hoppan's thread, it was very helpful and I'm starting to get my head around this a little better after reading it.

I've been able to control input sensitivity in a game by keeping the refresh rate low 60Hz under Win-xp until a recent upgrade to Win Now it's oversensitive and sluggish no matter what I do with refresh rate assuming this is caused by the difference between acceleration methods used by both OS.

Would you think it's possible to compensate for the change to Win-7 by altering the curve? I've tried many combinations but I just can't seem to get rid of the sluggishness. It's driving me bonkers. I hate to keep a dual boot OS just to play this one game. I'm trying to get it to "play nice" on Win Does the game itself matter or would the OS speed sensitivity and curve be enough to overcome this problem?

Any insight would be greatly appreciated. Mouse USB polling rate has a huge effect on how the accel curve is used. If your mouse polling rate is different on XP versus 7, that will greatly affect how the curve is applied. Higher polling rates dampen the 'accel' parts of the curve and mean you must move the mouse faster to get the same accel as before. Windows is not smart enough to adjust for mouse polling rate.

If your polling rate is the same on both, then it should be possible to use either the in-game sensitivity, or the Control Panel sensitivity, or a custom built curve sensitivity either of those to get the response the same. Perhaps take some pic dumps and post them to an image hosting service for me to look at?

Mark, I think you hit the nail right on the head when you brought the polling rate into the equation. I'm sorry to add more confusion but there's more to this story and I didn't want to clutter up your site with all the details. The problem I'm experiencing isn't with the mouse but rather a joystick. Windows acceleration affects the precision of the joystick in game just as it does the mouse. I like such topics and anything that is connected to them. I thanks you for providing information.

Evolution of the Internet and Web 2. Thanks kyle! Your fricken amazing. Could only follow that some of the way through, just going based on pictures… I couldn't get the box with the two sliders. If you don't know you need it, then you don't need it! Step 2 won't do anything unless you control your mouse with keyboard keys.

Shivam K Tewari.



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